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Commit Graph

71657 Commits

Author SHA1 Message Date
Silc Lizard (Tokage) Renew
27e23280c5 Fix Quaternion arc constructor to check dot & Add test for same vec3s 2025-01-20 18:16:53 +09:00
Yelloween
409c9ad235 Update SubViewport documentations to include a note about input behaviour 2025-01-20 11:35:32 +03:00
Riteo Siuga
bed2a1927f Wayland: Check selection devices before using them
Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga
368a59e6f9 Wayland: Release pressed events on application focus out
Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
Hilderin
05fcfede1e Fix Floating Game Window Title 2025-01-19 15:45:59 -05:00
Mikael Hermansson
f4288fb349 Fix kinematic bodies not synchronizing state when using Jolt Physics 2025-01-19 16:18:14 +01:00
Giganzo
9e36c044ea Fix resource details will unexpectedly expand 2025-01-19 16:18:13 +01:00
Chaosus
0ceb992ffa Fix incomplete FPS spinbox display in sprite frames editor 2025-01-19 17:19:16 +03:00
Mounir Tohami
2f87b7aae0 Fix BottomPanel excessive width. 2025-01-19 14:21:43 +02:00
Chaosus
8a7c9aa452 Fix visual shader error when opening a Fresnel node preview 2025-01-19 14:47:22 +03:00
Jamie Pate
605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
Ricardo Buring
4aba15eec3 Fixed Timestep Interpolation (3D): Fix warning spam 2025-01-19 11:42:47 +01:00
Pāvels Nadtočajevs
7f4481284e [TextServer] Fix embedded object keys in substrings. 2025-01-19 10:22:46 +02:00
Janis Kirsteins
815e905972 Typo fix: rename SortableVisbilityMode 2025-01-19 00:33:39 +01:00
Pāvels Nadtočajevs
d98528ca3c Fix Label vertical line alignment. 2025-01-18 22:07:39 +02:00
kobewi
8aa3ee6a35 Create .uid files in EditorFileSystem 2025-01-18 21:01:39 +01:00
Brandon Haley
990612040a Implemented fix from #91219 in compatibility renderer by reversing the z
axis in the particle shader.
2025-01-18 13:32:10 -05:00
Fabio Alessandrelli
81181c5941 [WS] Fix peer stuck in CLOSING state
This was due by the buffer being cleared on close (including in closing
state) preventing further reads.

This commit changes the close logic to only clear the buffer when the
peer connection has been fully closed (acknowledged by the other end, or
closed due to a "broken" connection).
2025-01-18 16:01:40 +01:00
bruvzg
d65c07da4c [Windows] Override key codes with Unicode values for OEM keys only. 2025-01-18 14:56:18 +02:00
DinkeyKing
386b1e04c8 Fix collision normal being referred to as surface 2025-01-18 13:53:41 +01:00
Mika Viskari
dedae63617 Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
aryan-11825114
2e4eb59e56 Fix camera override when there is no camera in scene tree 2025-01-18 14:38:05 +05:30
Hilderin
f216efdd6d Fix Embedded Game Window with user arguments 2025-01-18 00:36:07 -05:00
clayjohn
441fc1cba3 Baked UV2 emission using half float in the compatibility backend
The Lightmapper expects a half float image anyway, so this is both more efficient and correct
2025-01-17 16:46:31 -08:00
Silc Lizard (Tokage) Renew
ad636b7133 Fix failure to load joints with indivisual config in SpringBone 2025-01-18 09:36:21 +09:00
smix8
c734f90282 Fix NavigationObstacle3D debug clear regression
Clears NavigationObstacle3D on tree exit.
2025-01-18 01:35:58 +01:00
Thaddeus Crews
7b1ed520bd Merge pull request #101592 from Ivorforce/float-constant-defs-translate-macos
Fix float constant descriptions not translating on macOS.
2025-01-17 17:09:26 -06:00
Thaddeus Crews
503a20dc88 Merge pull request #101709 from clayjohn/GLES3-ninepatch-leak
Avoid leaking ninepatch state to other draw commands in GLES backend
2025-01-17 17:09:25 -06:00
Thaddeus Crews
1351d3098e Merge pull request #101565 from Hilderin/laspencer91/add-lookup-symbol-shortcut
Added shortcut for Lookup Symbol action
2025-01-17 17:09:24 -06:00
Thaddeus Crews
aee6f86376 Merge pull request #101713 from twrightsman/fix-copyright
Make `COPYRIGHT.txt` compliant with `debian/copyright` specification
2025-01-17 17:09:23 -06:00
Thaddeus Crews
2aa2234e64 Merge pull request #101712 from Repiteo/ci/timeout
CI: Tighten timeout period for all jobs
2025-01-17 17:09:22 -06:00
Lars Pettersson
ff39adddd1 Prevent tooltip from showing when hovering past end of script line 2025-01-18 00:02:06 +01:00
Travis Wrightsman
72856f304f Make COPYRIGHT.txt compliant with specification
Also fix license header generation by skipping over the new Comment
field in the COPYRIGHT.txt header stanza.
2025-01-17 13:35:15 -08:00
Thaddeus Crews
32563011e1 CI: Tighten timeout period for all jobs 2025-01-17 14:36:10 -06:00
clayjohn
b8252196df Avoid leaking ninepatch state to other draw commands in GLES backend 2025-01-17 10:13:04 -08:00
Pāvels Nadtočajevs
f355c9ad37 [iOS] Fix provisioning profile specifier / UUID validation. 2025-01-17 19:20:17 +02:00
Thaddeus Crews
9630d4e2fc Merge pull request #101632 from bruvzg/gds_tween_property_crash
Fix GDScript editor crash on invalid `tween_property` arguments.
2025-01-17 10:16:55 -06:00
Thaddeus Crews
041cb204c3 Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
Thaddeus Crews
02ea1f84ae Merge pull request #101623 from tom-schultz/patch-1
Clarify the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-17 10:16:51 -06:00
Thaddeus Crews
4425ce03d0 Merge pull request #101651 from TokageItLab/fix-flip-springbone
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
2025-01-17 10:16:50 -06:00
Thaddeus Crews
9875cb6c95 Merge pull request #101652 from TokageItLab/gravity-doc-springbone
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews
923eb44c6f Merge pull request #101617 from paddy-exe/processmaterial-vs-shadermaterial
Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
2025-01-17 10:16:48 -06:00
Thaddeus Crews
97daaca274 Merge pull request #101685 from bruvzg/ts_data_ld
[TextServer] Fix ICU data incorrectly marked as loaded even if file was not found.
2025-01-17 10:16:47 -06:00
Thaddeus Crews
d6f688b9fc Merge pull request #101684 from bruvzg/wl_ime_upd
[Wayland] Fix excessive IME updates.
2025-01-17 10:16:45 -06:00
Thaddeus Crews
49481c12bc Merge pull request #98792 from MJacred/fix_remove_joy_mapping
Fix `Input::remove_joy_mapping`
2025-01-17 10:16:44 -06:00
WhalesState
6caadd57a9 ColorPicker remove unused children and fix sample bugs.
Remove an unused `VBoxContainer`.
Remove 3 unused children from grid (Label, Slider, SpinBox).
Ignore sample input when old color is not displayed.
Fix current color overbright position.
2025-01-17 18:12:36 +02:00
bruvzg
7c50a7822e [Windows] Make native dialogs non-cancelable and stay on top of parent. 2025-01-17 17:44:34 +02:00
Anish Mishra
401310d74d Make dialogs non-cancelable on Android. 2025-01-17 19:45:34 +05:30
Patrick Exner
484d6d4aa1 Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles 2025-01-17 15:07:28 +01:00
Pāvels Nadtočajevs
14093fdacf [TextServer] Fix ICU data incorrectly marked as loaded even if file was not found. 2025-01-17 15:46:04 +02:00