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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

8 Commits

Author SHA1 Message Date
Rémi Verschelde
6ca17e29aa Merge pull request #113789 from Rindbee/Use-ObjectID-for-comparison-in-SceneTreeEditor
Use `ObjectID` in `SceneTreeEditor` to compare the old and new scene roots
2025-12-09 17:18:07 +01:00
风青山
53222f45b9 Use ObjectID in SceneTreeEditor to compare the old and new scene roots
This is likely due to delayed function calls, causing some `SceneTreeEditor`
instances to miss the stage where the scene root is set to `nullptr`
when calling `_update_tree()`.
2025-12-09 20:43:59 +08:00
Logan Detrick
17c7a3b817 Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
Thaddeus Crews
0994b19ba4 Merge pull request #111025 from xuhuisheng/dev/clear_inheritance
Fix Clear Inheritance issues
2025-10-29 13:13:53 -05:00
xuhuisheng
766b45bdd9 Fix Clear Inheritance error 2025-10-29 21:27:50 +08:00
Mike Precup
1ad3b9986e Speed up deletion in large trees via the Scene Tree Dock 2025-10-22 22:46:24 -07:00
Mike Precup
1c8e3f9037 Speed up large selections in the editor 2025-08-31 14:25:44 -07:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00