1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00

Fix crash on debug shapes update if CollisionObject3D is not in tree

This commit is contained in:
trollodel
2021-05-22 17:23:11 +02:00
parent 78861fde0b
commit fea75bb112

View File

@@ -215,6 +215,11 @@ void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
}
void CollisionObject3D::_update_debug_shapes() {
if (!is_inside_tree()) {
debug_shapes_to_update.clear();
return;
}
for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
if (shapes.has(shapedata_idx->get())) {
ShapeData &shapedata = shapes[shapedata_idx->get()];