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Initial work on Vulkan:
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
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servers/visual/rendering_device.cpp
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6
servers/visual/rendering_device.cpp
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#include "rendering_device.h"
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RenderingDevice::RenderingDevice()
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{
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}
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