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-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
7 lines
71 B
C++
7 lines
71 B
C++
#include "rendering_device.h"
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RenderingDevice::RenderingDevice()
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{
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}
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