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Fix shader uniform instances compilation

This commit is contained in:
Yuri Roubinsky
2021-01-11 17:46:33 +03:00
parent a33dc4274c
commit fcc5d67b03

View File

@@ -3355,7 +3355,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data"; actions.global_buffer_array_variable = "global_variables.data";
actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs"; actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
shader.compiler.initialize(actions); shader.compiler.initialize(actions);
} }