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GDScript: Fix call hint appearance for complex callees

This commit is contained in:
Danil Alexeev
2025-06-23 19:18:22 +03:00
parent 88b9932ce1
commit fbede89573
2 changed files with 7 additions and 3 deletions

View File

@@ -832,7 +832,7 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(par->initializer);
if (call->is_constant && call->reduced) {
def_val = call->reduced_value.get_construct_string();
} else {
} else if (call->get_callee_type() == GDScriptParser::Node::IDENTIFIER) {
def_val = call->function_name.operator String() + (call->arguments.is_empty() ? "()" : "(...)");
}
} break;