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Change root node transform warning to only show up for position

This commit is contained in:
Aaron Franke
2025-03-18 13:15:39 -07:00
parent fdbf6ecc9f
commit f9c7b1fcff

View File

@@ -63,13 +63,13 @@ PackedStringArray SceneTreeEditor::_get_node_configuration_warnings(Node *p_node
if (node_2d) {
// Note: Warn for Node2D but not all CanvasItems, don't warn for Control nodes.
// Control nodes may have reasons to use a transformed root node like anchors.
if (!node_2d->get_transform().is_equal_approx(Transform2D())) {
if (!node_2d->get_position().is_zero_approx()) {
warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
}
}
Node3D *node_3d = Object::cast_to<Node3D>(p_node);
if (node_3d) {
if (!node_3d->get_transform().is_equal_approx(Transform3D())) {
if (!node_3d->get_position().is_zero_approx()) {
warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
}
}