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Adapt Godot 3 exporter to new project file extension
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@@ -1920,7 +1920,7 @@ void EditorExportGodot3::_save_config(const String &p_path) {
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// Write the collected ConfigFile manually - we need to use _get_property_as_text()
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// above, so we can't rely on ConfigFile.save() to properly store the raw strings.
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FileAccessRef f = FileAccess::open(p_path.plus_file("godot.cfg"), FileAccess::WRITE);
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FileAccessRef f = FileAccess::open(p_path.plus_file("project.godot"), FileAccess::WRITE);
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List<String> sections;
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new_cfg.get_sections(§ions);
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