From f9bde9ddf7e6dac8bbd365da0164be7df19dbeae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 20 Apr 2017 01:55:42 +0200 Subject: [PATCH] Adapt Godot 3 exporter to new project file extension --- editor/editor_export_godot3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/editor_export_godot3.cpp b/editor/editor_export_godot3.cpp index f2c0c0b6904..e2bdec13832 100644 --- a/editor/editor_export_godot3.cpp +++ b/editor/editor_export_godot3.cpp @@ -1920,7 +1920,7 @@ void EditorExportGodot3::_save_config(const String &p_path) { // Write the collected ConfigFile manually - we need to use _get_property_as_text() // above, so we can't rely on ConfigFile.save() to properly store the raw strings. - FileAccessRef f = FileAccess::open(p_path.plus_file("godot.cfg"), FileAccess::WRITE); + FileAccessRef f = FileAccess::open(p_path.plus_file("project.godot"), FileAccess::WRITE); List sections; new_cfg.get_sections(§ions);