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Avoid trying to free null RIDs in FSR2 teardown
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@@ -804,7 +804,9 @@ FSR2Effect::~FSR2Effect() {
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RD::get_singleton()->free(device.linear_clamp_sampler);
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for (uint32_t i = 0; i < FFX_FSR2_PASS_COUNT; i++) {
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RD::get_singleton()->free(device.passes[i].pipeline.pipeline_rid);
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if (device.passes[i].pipeline.pipeline_rid.is_valid()) {
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RD::get_singleton()->free(device.passes[i].pipeline.pipeline_rid);
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}
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device.passes[i].shader->version_free(device.passes[i].shader_version);
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}
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}
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