1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-04 19:21:46 +00:00

Merge pull request #89794 from TokageItLab/animationplayback-seek

Fix AnimationPlaybackTrack seeking behavior overall
This commit is contained in:
Rémi Verschelde
2024-03-24 01:23:31 +01:00

View File

@@ -1596,7 +1596,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
}
} break;
case Animation::TYPE_ANIMATION: {
if (p_update_only || Math::is_zero_approx(blend)) {
if (Math::is_zero_approx(blend)) {
continue;
}
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
@@ -1623,10 +1623,10 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
double at_anim_pos = 0.0;
switch (anim->get_loop_mode()) {
case Animation::LOOP_NONE: {
at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
at_anim_pos = MIN((double)anim->get_length(), time - pos); // Seek to end.
} break;
case Animation::LOOP_LINEAR: {
at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); // Seek to loop.
} break;
case Animation::LOOP_PINGPONG: {
at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
@@ -1634,14 +1634,14 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
default:
break;
}
if (player2->is_playing() || seeked) {
player2->seek(at_anim_pos);
if (player2->is_playing()) {
player2->seek(at_anim_pos, false, p_update_only);
player2->play(anim_name);
t->playing = true;
playing_caches.insert(t);
} else {
player2->set_assigned_animation(anim_name);
player2->seek(at_anim_pos, true);
player2->seek(at_anim_pos, true, p_update_only);
}
} else {
// Find stuff to play.