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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Remove confusing Control::is_top_level_control()

It's hard to tell at first glance under what circumstances `is_top_level_control()`
returns `true`. So it's hard to decide when to use this method. And it seems to be
just a helper function for `Control::get_root_parent_control()`.

`is_top_level_control()` seems to only return `true` during entry and exit of canvas.
This commit is contained in:
风青山
2025-01-18 17:33:58 +08:00
parent 7b1ed520bd
commit f7397a0fee
2 changed files with 0 additions and 11 deletions

View File

@@ -607,11 +607,6 @@ bool Control::_property_get_revert(const StringName &p_name, Variant &r_property
// Global relations.
bool Control::is_top_level_control() const {
ERR_READ_THREAD_GUARD_V(false);
return is_inside_tree() && (!data.parent_canvas_item && !data.RI && is_set_as_top_level());
}
Control *Control::get_parent_control() const {
ERR_READ_THREAD_GUARD_V(nullptr);
return data.parent_control;
@@ -631,10 +626,6 @@ Control *Control::get_root_parent_control() const {
const Control *c = Object::cast_to<Control>(ci);
if (c) {
root = c;
if (c->data.RI || c->is_top_level_control()) {
break;
}
}
ci = ci->get_parent_item();

View File

@@ -428,8 +428,6 @@ public:
// Global relations.
bool is_top_level_control() const;
Control *get_parent_control() const;
Window *get_parent_window() const;
Control *get_root_parent_control() const;