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Remove confusing Control::is_top_level_control()
It's hard to tell at first glance under what circumstances `is_top_level_control()` returns `true`. So it's hard to decide when to use this method. And it seems to be just a helper function for `Control::get_root_parent_control()`. `is_top_level_control()` seems to only return `true` during entry and exit of canvas.
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@@ -607,11 +607,6 @@ bool Control::_property_get_revert(const StringName &p_name, Variant &r_property
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// Global relations.
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bool Control::is_top_level_control() const {
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ERR_READ_THREAD_GUARD_V(false);
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return is_inside_tree() && (!data.parent_canvas_item && !data.RI && is_set_as_top_level());
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}
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Control *Control::get_parent_control() const {
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ERR_READ_THREAD_GUARD_V(nullptr);
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return data.parent_control;
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@@ -631,10 +626,6 @@ Control *Control::get_root_parent_control() const {
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const Control *c = Object::cast_to<Control>(ci);
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if (c) {
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root = c;
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if (c->data.RI || c->is_top_level_control()) {
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break;
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}
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}
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ci = ci->get_parent_item();
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@@ -428,8 +428,6 @@ public:
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// Global relations.
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bool is_top_level_control() const;
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Control *get_parent_control() const;
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Window *get_parent_window() const;
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Control *get_root_parent_control() const;
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