You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-04 19:21:46 +00:00
Rename C# string extensions to follow GDScript
Follow up to d9d77291bc.
Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
This commit is contained in:
@@ -64,7 +64,7 @@ namespace Godot
|
||||
/// <summary>
|
||||
/// If the string is a path to a file, return the path to the file without the extension.
|
||||
/// </summary>
|
||||
public static string BaseName(this string instance)
|
||||
public static string GetBaseName(this string instance)
|
||||
{
|
||||
int index = instance.LastIndexOf('.');
|
||||
|
||||
@@ -339,7 +339,7 @@ namespace Godot
|
||||
/// <summary>
|
||||
/// If the string is a path to a file, return the extension.
|
||||
/// </summary>
|
||||
public static string Extension(this string instance)
|
||||
public static string GetExtension(this string instance)
|
||||
{
|
||||
int pos = instance.FindLast(".");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user