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mirror of https://github.com/godotengine/godot.git synced 2026-01-04 19:21:46 +00:00

Fix MacOS compiler flags in .NET module

This commit is contained in:
Raul Santos
2022-09-08 23:29:01 +02:00
parent d2a6a187f4
commit f63cfc12c5

View File

@@ -82,7 +82,7 @@ namespace {
String get_hostfxr_file_name() {
#if defined(WINDOWS_ENABLED) || defined(UWP_ENABLED)
return "hostfxr.dll";
#elif defined(OSX_ENABLED) || defined(IOS_ENABLED)
#elif defined(MACOS_ENABLED) || defined(IOS_ENABLED)
return "libhostfxr.dylib";
#else
return "libhostfxr.so";
@@ -197,7 +197,7 @@ bool get_default_installation_dir(String &r_dotnet_root) {
r_dotnet_root = path::join(program_files_dir, "dotnet");
return true;
#elif defined(TARGET_OSX)
#elif defined(MACOS_ENABLED)
r_dotnet_root = "/usr/local/share/dotnet";
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)