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Fix previous cherry-pick of 3.0-specific API
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@@ -342,7 +342,7 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
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}
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if (id == prev_id) {
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return PoolVector<Vector2>();
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return DVector<Vector2>();
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}
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Rect2i r = node->get_item_rect();
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