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Merge pull request #27714 from fire/asset_import

FBX Import bug fixes with special character in mesh names
This commit is contained in:
Rémi Verschelde
2019-04-07 21:57:26 +02:00
committed by GitHub

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@@ -1945,7 +1945,7 @@ void EditorSceneImporterAssimp::_add_mesh_to_mesh_instance(const aiNode *p_node,
morphs[j] = array_copy;
}
r_name_morph_mesh_names.insert(_ai_raw_string_to_string(p_node->mName), morph_mesh_idx_names);
r_name_morph_mesh_names.insert(_ai_string_to_string(p_node->mName), morph_mesh_idx_names);
mesh->add_surface_from_arrays(primitive, array_mesh, morphs);
mesh->surface_set_material(i, mat);
mesh->surface_set_name(i, _ai_string_to_string(ai_mesh->mName));