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Merge pull request #111748 from Calinou/doc-sdfgi-debug-probes

Document occlusion debugging in the SDFGI debug probes draw mode in the editor
This commit is contained in:
Rémi Verschelde
2025-12-19 11:52:53 +01:00
3 changed files with 3 additions and 1 deletions

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@@ -6156,7 +6156,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
_add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI, SupportedRenderingMethods::FORWARD_PLUS,
TTRC("Requires SDFGI to be enabled in Environment to have a visible effect."));
_add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES, SupportedRenderingMethods::FORWARD_PLUS,
TTRC("Requires SDFGI to be enabled in Environment to have a visible effect."));
TTRC("Left-click a SDFGI probe to display its occlusion information (white = not occluded, red = fully occluded).\nRequires SDFGI to be enabled in Environment to have a visible effect."));
display_submenu->add_separator();
_add_advanced_debug_draw_mode_item(display_submenu, TTRC("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, SupportedRenderingMethods::FORWARD_PLUS_MOBILE,
TTRC("Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation.\nRequires Auto Exposure to be enabled in CameraAttributes to have a visible effect."));