diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 825d26dc98d..50dbb3259c4 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -5333,6 +5333,7 @@ Draws SDFGI probe data. This is the data structure that is used to give indirect lighting dynamic objects moving within the scene. + When in the editor, left-clicking a probe will display additional bright dots that show its occlusion information. A white dot means the light is not occluded at all at the dot's position, while a red dot means the light is fully occluded. Intermediate values are possible. [b]Note:[/b] Only supported when using the Forward+ rendering method. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 5b41c5f3b63..e2449515373 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -713,6 +713,7 @@ Draws the probes used for signed distance field global illumination (SDFGI). + When in the editor, left-clicking a probe will display additional bright dots that show its occlusion information. A white dot means the light is not occluded at all at the dot's position, while a red dot means the light is fully occluded. Intermediate values are possible. Does nothing if the current environment's [member Environment.sdfgi_enabled] is [code]false[/code]. [b]Note:[/b] Only supported when using the Forward+ rendering method. diff --git a/editor/scene/3d/node_3d_editor_plugin.cpp b/editor/scene/3d/node_3d_editor_plugin.cpp index 6ec64f41105..624051f537d 100644 --- a/editor/scene/3d/node_3d_editor_plugin.cpp +++ b/editor/scene/3d/node_3d_editor_plugin.cpp @@ -6156,7 +6156,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p _add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI, SupportedRenderingMethods::FORWARD_PLUS, TTRC("Requires SDFGI to be enabled in Environment to have a visible effect.")); _add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES, SupportedRenderingMethods::FORWARD_PLUS, - TTRC("Requires SDFGI to be enabled in Environment to have a visible effect.")); + TTRC("Left-click a SDFGI probe to display its occlusion information (white = not occluded, red = fully occluded).\nRequires SDFGI to be enabled in Environment to have a visible effect.")); display_submenu->add_separator(); _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, SupportedRenderingMethods::FORWARD_PLUS_MOBILE, TTRC("Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation.\nRequires Auto Exposure to be enabled in CameraAttributes to have a visible effect."));