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Merge pull request #111748 from Calinou/doc-sdfgi-debug-probes

Document occlusion debugging in the SDFGI debug probes draw mode in the editor
This commit is contained in:
Rémi Verschelde
2025-12-19 11:52:53 +01:00
3 changed files with 3 additions and 1 deletions

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@@ -5333,6 +5333,7 @@
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_SDFGI_PROBES" value="17" enum="ViewportDebugDraw">
Draws SDFGI probe data. This is the data structure that is used to give indirect lighting dynamic objects moving within the scene.
When in the editor, left-clicking a probe will display additional bright dots that show its occlusion information. A white dot means the light is not occluded at all at the dot's position, while a red dot means the light is fully occluded. Intermediate values are possible.
[b]Note:[/b] Only supported when using the Forward+ rendering method.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_GI_BUFFER" value="18" enum="ViewportDebugDraw">

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@@ -713,6 +713,7 @@
</constant>
<constant name="DEBUG_DRAW_SDFGI_PROBES" value="17" enum="DebugDraw">
Draws the probes used for signed distance field global illumination (SDFGI).
When in the editor, left-clicking a probe will display additional bright dots that show its occlusion information. A white dot means the light is not occluded at all at the dot's position, while a red dot means the light is fully occluded. Intermediate values are possible.
Does nothing if the current environment's [member Environment.sdfgi_enabled] is [code]false[/code].
[b]Note:[/b] Only supported when using the Forward+ rendering method.
</constant>