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Merge pull request #10343 from Faless/html5_fixes_2

Use precision for samples only when #version 300 es
This commit is contained in:
Rémi Verschelde
2017-08-16 17:09:57 +02:00
committed by GitHub

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@@ -273,9 +273,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//vertex precision is high
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
#ifndef GLES_OVER_GL
strings.push_back("precision highp sampler2D;\n");
strings.push_back("precision highp samplerCube;\n");
strings.push_back("precision highp sampler2DArray;\n");
#endif
#if 0
if (cc) {
@@ -374,9 +376,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//fragment precision is medium
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
#ifndef GLES_OVER_GL
strings.push_back("precision highp sampler2D;\n");
strings.push_back("precision highp samplerCube;\n");
strings.push_back("precision highp sampler2DArray;\n");
#endif
#if 0
if (cc) {