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fix triplanar mapping for AO
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@@ -672,7 +672,7 @@ void BaseMaterial3D::_update_shader() {
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code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
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}
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if (features[FEATURE_AMBIENT_OCCLUSION]) {
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code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
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code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
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code += "uniform vec4 ao_texture_channel;\n";
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code += "uniform float ao_light_affect;\n";
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}
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