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Fix Mobile renderer shader instance uniform access
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@@ -621,7 +621,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
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actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
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actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
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actions.global_buffer_array_variable = "global_shader_uniforms.data";
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actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
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actions.instance_uniform_index_variable = "instances.data[draw_call.instance_index].instance_uniforms_ofs";
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actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
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actions.check_multiview_samplers = RendererCompositorRD::get_singleton()->is_xr_enabled(); // Make sure we check sampling multiview textures.
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