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Fix crash when reimporting nested gltf scenes

This commit is contained in:
Hilderin
2025-03-19 19:17:46 -04:00
parent 97241ffea6
commit efc3e3aea7

View File

@@ -6457,6 +6457,18 @@ void EditorNode::reload_instances_with_path_in_edited_scenes() {
get_scene_editor_data_for_node(owner, original_node, scene_editor_data_table);
// The current node being reloaded may also be an additional node for another node
// that is in the process of being reloaded.
// Replacing the additional node with the new one prevents a crash where nodes
// in 'addition_list' are removed from the scene tree and queued for deletion.
for (InstanceModificationsEntry &im : scene_modifications->instance_list) {
for (AdditiveNodeEntry &additive_node_entry : im.addition_list) {
if (additive_node_entry.node == original_node) {
additive_node_entry.node = instantiated_node;
}
}
}
bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder();
// Delete all the remaining node children.