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Merge pull request #84741 from lawnjelly/bogus_shader_log

[GLES3] Protect against bogus `glGetShaderInfoLog` return values.
This commit is contained in:
Rémi Verschelde
2023-11-12 12:15:31 +01:00

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@@ -328,7 +328,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
}
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
ilogmem[iloglen] = '\0';
memset(ilogmem, 0, iloglen + 1);
glGetShaderInfoLog(spec.vert_id, iloglen, &iloglen, ilogmem);
String err_string = name + ": Vertex shader compilation failed:\n";
@@ -376,7 +376,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
}
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
ilogmem[iloglen] = '\0';
memset(ilogmem, 0, iloglen + 1);
glGetShaderInfoLog(spec.frag_id, iloglen, &iloglen, ilogmem);
String err_string = name + ": Fragment shader compilation failed:\n";