You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 19:31:35 +00:00
Merge pull request #86326 from MichaelMacha/patch-1
Remove pointer to deprecated class page from Skeleton3D
This commit is contained in:
@@ -7,7 +7,6 @@
|
||||
[Skeleton3D] provides an interface for managing a hierarchy of bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
|
||||
The overall transform of a bone with respect to the skeleton is determined by bone pose. Bone rest defines the initial transform of the bone pose.
|
||||
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
|
||||
To setup different types of inverse kinematics, consider using [SkeletonIK3D], or add a custom IK implementation in [method Node._process] as a child node.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
|
||||
|
||||
Reference in New Issue
Block a user