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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #108557 from syntaxerror247/Fix-system-bar-regression

Android: Fix system bar regression
This commit is contained in:
Thaddeus Crews
2025-07-30 09:03:37 -05:00
5 changed files with 54 additions and 6 deletions

View File

@@ -598,6 +598,9 @@
<member name="permissions/write_user_dictionary" type="bool" setter="" getter="">
Allows an application to write to the user dictionary.
</member>
<member name="screen/background_color" type="Color" setter="" getter="">
The background color used for the root window. Default is [code]black[/code].
</member>
<member name="screen/edge_to_edge" type="bool" setter="" getter="">
If [code]true[/code], this makes the navigation and status bars translucent and allows the application content to extend edge to edge.
[b]Note:[/b] You should ensure that none of the application content is occluded by system elements by using the [method DisplayServer.get_display_safe_area] and [method DisplayServer.get_display_cutouts] methods.

View File

@@ -1070,6 +1070,8 @@ void EditorExportPlatformAndroid::_fix_themes_xml(const Ref<EditorExportPreset>
main_theme_attributes["android:windowIsTranslucent"] = bool_to_string(transparency_allowed);
if (transparency_allowed) {
main_theme_attributes["android:windowBackground"] = "@android:color/transparent";
} else {
main_theme_attributes["android:windowBackground"] = "#" + p_preset->get("screen/background_color").operator Color().to_html(false);
}
Dictionary splash_theme_attributes;
@@ -2179,6 +2181,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/edge_to_edge"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::COLOR, "screen/background_color", PROPERTY_HINT_COLOR_NO_ALPHA), Color()));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data_backup/allow"), false));
@@ -3099,6 +3102,13 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
command_line_strings.push_back("--edge_to_edge");
}
String background_color = "#" + p_preset->get("screen/background_color").operator Color().to_html(false);
if (_is_transparency_allowed(p_preset) && p_preset->get("gradle_build/use_gradle_build")) {
background_color = "#00000000";
}
command_line_strings.push_back("--background_color");
command_line_strings.push_back(background_color);
bool debug_opengl = p_preset->get("graphics/opengl_debug");
if (debug_opengl) {
command_line_strings.push_back("--debug_opengl");

View File

@@ -56,11 +56,12 @@ public class GodotApp extends GodotActivity {
}
}
private final Runnable updateImmersiveAndEdgeToEdgeModes = () -> {
private final Runnable updateWindowAppearance = () -> {
Godot godot = getGodot();
if (godot != null) {
godot.enableImmersiveMode(godot.isInImmersiveMode(), true);
godot.enableEdgeToEdge(godot.isInEdgeToEdgeMode(), true);
godot.setSystemBarsAppearance();
}
};
@@ -74,12 +75,12 @@ public class GodotApp extends GodotActivity {
@Override
public void onResume() {
super.onResume();
updateImmersiveAndEdgeToEdgeModes.run();
updateWindowAppearance.run();
}
@Override
public void onGodotMainLoopStarted() {
super.onGodotMainLoopStarted();
runOnUiThread(updateImmersiveAndEdgeToEdgeModes);
runOnUiThread(updateWindowAppearance);
}
}

View File

@@ -324,12 +324,13 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
}
}
private fun updateImmersiveAndEdgeToEdgeModes() {
private fun updateWindowAppearance() {
val editorWindowInfo = getEditorWindowInfo()
if (editorWindowInfo == EDITOR_MAIN_INFO || editorWindowInfo == RUN_GAME_INFO) {
godot?.apply {
enableImmersiveMode(isInImmersiveMode(), true)
enableEdgeToEdge(isInEdgeToEdgeMode(), true)
setSystemBarsAppearance()
}
}
}
@@ -339,13 +340,13 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
runOnUiThread {
// Hide the loading indicator
editorLoadingIndicator?.visibility = View.GONE
updateImmersiveAndEdgeToEdgeModes()
updateWindowAppearance()
}
}
override fun onResume() {
super.onResume()
updateImmersiveAndEdgeToEdgeModes()
updateWindowAppearance()
if (getEditorWindowInfo() == EDITOR_MAIN_INFO &&
godot?.isEditorHint() == true &&

View File

@@ -38,6 +38,7 @@ import android.content.pm.PackageManager
import android.content.res.Configuration
import android.content.res.Resources
import android.graphics.Color
import android.graphics.drawable.ColorDrawable
import android.hardware.Sensor
import android.hardware.SensorManager
import android.os.*
@@ -47,6 +48,8 @@ import android.view.*
import android.widget.FrameLayout
import androidx.annotation.Keep
import androidx.annotation.StringRes
import androidx.core.graphics.ColorUtils
import androidx.core.graphics.toColorInt
import androidx.core.view.ViewCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsAnimationCompat
@@ -187,6 +190,7 @@ class Godot private constructor(val context: Context) {
private val isEdgeToEdge = AtomicBoolean(false)
private var useDebugOpengl = false
private var darkMode = false
private var backgroundColor: Int = Color.BLACK
internal var containerLayout: FrameLayout? = null
var renderView: GodotRenderView? = null
@@ -255,6 +259,17 @@ class Godot private constructor(val context: Context) {
} else if (commandLine[i] == "--fullscreen") {
useImmersive.set(true)
newArgs.add(commandLine[i])
} else if (commandLine[i] == "--background_color") {
val colorStr = commandLine[i + 1]
try {
backgroundColor = colorStr.toColorInt()
Log.d(TAG, "background color = $backgroundColor")
} catch (e: java.lang.IllegalArgumentException) {
Log.d(TAG, "Failed to parse background color: $colorStr")
}
runOnHostThread {
getActivity()?.window?.decorView?.setBackgroundColor(backgroundColor)
}
} else if (commandLine[i] == "--use_apk_expansion") {
useApkExpansion = true
} else if (hasExtra && commandLine[i] == "--apk_expansion_md5") {
@@ -459,6 +474,24 @@ class Godot private constructor(val context: Context) {
@Keep
fun isInEdgeToEdgeMode() = isEdgeToEdge.get()
fun setSystemBarsAppearance() {
val window = getActivity()?.window ?: return
val isLight = ColorUtils.calculateLuminance(getWindowBackgroundColor(window)) > 0.5
val controller = WindowInsetsControllerCompat(window, window.decorView)
controller.isAppearanceLightNavigationBars = isLight
controller.isAppearanceLightStatusBars = isLight
}
private fun getWindowBackgroundColor(window: Window): Int {
val background = window.decorView.background
return if (background is ColorDrawable) {
background.color
} else {
backgroundColor
}
}
/**
* Used to complete initialization of the view used by the engine for rendering.
*