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Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
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@@ -622,7 +622,6 @@ class VisualScriptSubCall: public VisualScriptNode {
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protected:
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virtual bool _use_builtin_script() const { return true; }
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static void _bind_methods();
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public:
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@@ -659,8 +658,6 @@ class VisualScriptComment: public VisualScriptNode {
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Size2 size;
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protected:
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virtual bool _use_builtin_script() const { return true; }
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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@@ -695,6 +692,50 @@ public:
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VisualScriptComment();
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};
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class VisualScriptConstructor: public VisualScriptNode {
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OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
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Variant::Type type;
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MethodInfo constructor;
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protected:
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virtual bool _use_builtin_script() const { return true; }
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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void set_constructor_type(Variant::Type p_type);
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Variant::Type get_constructor_type() const;
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void set_constructor(const Dictionary& p_info);
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Dictionary get_constructor() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptConstructor();
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};
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void register_visual_script_nodes();
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void unregister_visual_script_nodes();
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#endif // VISUAL_SCRIPT_NODES_H
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