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Add new transform tutorial to appropriate classes
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For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
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</description>
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<tutorials>
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http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html
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</tutorials>
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<demos>
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</demos>
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@@ -10,6 +10,7 @@
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It can be used to perform SLERP (spherical-linear interpolation) between two rotations.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions
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</tutorials>
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<demos>
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</demos>
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@@ -8,6 +8,7 @@
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/math/index.html
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http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html
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</tutorials>
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<demos>
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</demos>
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