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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix caching of objects' class name pointer in Object instances.

Use `get_class_name` for `get_class` calls. Merge `get_parent_class_static` into `get_class_static`.
This commit is contained in:
Lukas Tenbrink
2025-04-06 16:53:57 +02:00
parent a210fe6dbd
commit e7f087b91a
2 changed files with 23 additions and 34 deletions

View File

@@ -249,9 +249,9 @@ void Object::cancel_free() {
}
void Object::_initialize() {
_class_name_ptr = _get_class_namev(); // Set the direct pointer, which is much faster to obtain, but can only happen after _initialize.
// Cache the class name in the object for quick reference.
_class_name_ptr = _get_class_namev();
_initialize_classv();
_class_name_ptr = nullptr; // May have been called from a constructor.
}
void Object::_postinitialize() {
@@ -1590,7 +1590,7 @@ void Object::initialize_class() {
if (initialized) {
return;
}
_add_class_to_classdb(get_class_static(), get_parent_class_static());
_add_class_to_classdb(get_class_static(), StringName());
_bind_methods();
_bind_compatibility_methods();
initialized = true;
@@ -1969,6 +1969,20 @@ uint32_t Object::get_edited_version() const {
}
#endif
const StringName &Object::get_class_name() const {
if (_extension) {
// Can't put inside the unlikely as constructor can run it.
return _extension->class_name;
}
if (unlikely(!_class_name_ptr)) {
// While class is initializing / deinitializing, constructors and destructors
// need access to the proper class at the proper stage.
return *_get_class_namev();
}
return *_class_name_ptr;
}
StringName Object::get_class_name_for_extension(const GDExtension *p_library) const {
#ifdef TOOLS_ENABLED
// If this is the library this extension comes from and it's a placeholder, we

View File

@@ -398,7 +398,8 @@ struct ObjectGDExtension {
// so that they can support the `Object::cast_to()` method.
#define GDSOFTCLASS(m_class, m_inherits) \
public: \
typedef m_class self_type; \
using self_type = m_class; \
using super_type = m_inherits; \
static _FORCE_INLINE_ void *get_class_ptr_static() { \
static int ptr; \
return &ptr; \
@@ -417,12 +418,6 @@ private:
\
public: \
static constexpr bool _class_is_enabled = !bool(GD_IS_DEFINED(ClassDB_Disable_##m_class)) && m_inherits::_class_is_enabled; \
virtual String get_class() const override { \
if (_get_extension()) { \
return _get_extension()->class_name.operator String(); \
} \
return String(#m_class); \
} \
virtual const StringName *_get_class_namev() const override { \
static StringName _class_name_static; \
if (unlikely(!_class_name_static)) { \
@@ -433,9 +428,6 @@ public:
static _FORCE_INLINE_ String get_class_static() { \
return String(#m_class); \
} \
static _FORCE_INLINE_ String get_parent_class_static() { \
return m_inherits::get_class_static(); \
} \
virtual bool is_class(const String &p_class) const override { \
if (_get_extension() && _get_extension()->is_class(p_class)) { \
return true; \
@@ -458,7 +450,7 @@ public:
return; \
} \
m_inherits::initialize_class(); \
_add_class_to_classdb(get_class_static(), get_parent_class_static()); \
_add_class_to_classdb(get_class_static(), super_type::get_class_static()); \
if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
_bind_methods(); \
} \
@@ -821,14 +813,9 @@ public:
/* TYPE API */
static String get_class_static() { return "Object"; }
static String get_parent_class_static() { return String(); }
virtual String get_class() const {
if (_extension) {
return _extension->class_name.operator String();
}
return "Object";
}
_FORCE_INLINE_ String get_class() const { return get_class_name(); }
virtual String get_save_class() const { return get_class(); } //class stored when saving
virtual bool is_class(const String &p_class) const {
@@ -839,19 +826,7 @@ public:
}
virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
_FORCE_INLINE_ const StringName &get_class_name() const {
if (_extension) {
// Can't put inside the unlikely as constructor can run it
return _extension->class_name;
}
if (unlikely(!_class_name_ptr)) {
// While class is initializing / deinitializing, constructors and destructurs
// need access to the proper class at the proper stage.
return *_get_class_namev();
}
return *_class_name_ptr;
}
const StringName &get_class_name() const;
StringName get_class_name_for_extension(const GDExtension *p_library) const;