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Core: Rename math 'phi' arguments to 'angle'

This commit is contained in:
Rémi Verschelde
2022-05-05 13:25:04 +02:00
parent b05fbb21e5
commit e7a58a7eb6
20 changed files with 73 additions and 73 deletions

View File

@@ -57,16 +57,16 @@ Transform3D Transform3D::inverse() const {
return ret;
}
void Transform3D::rotate(const Vector3 &p_axis, real_t p_phi) {
*this = rotated(p_axis, p_phi);
void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {
*this = rotated(p_axis, p_angle);
}
Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_phi) const {
return Transform3D(Basis(p_axis, p_phi), Vector3()) * (*this);
Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {
return Transform3D(Basis(p_axis, p_angle), Vector3()) * (*this);
}
void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
basis.rotate(p_axis, p_phi);
void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
basis.rotate(p_axis, p_angle);
}
Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {