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mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Merge pull request #60769 from Mickeon/patch-1

This commit is contained in:
Rémi Verschelde
2022-05-05 14:14:28 +02:00
committed by GitHub
2 changed files with 6 additions and 6 deletions

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@@ -141,14 +141,14 @@
<return type="Transform2D" />
<argument index="0" name="phi" type="float" />
<description>
Rotates the transform by the given angle (in radians), using matrix multiplication.
Returns a copy of the transform rotated by the given [code]phi[/code] angle (in radians), using matrix multiplication.
</description>
</method>
<method name="scaled" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="scale" type="Vector2" />
<description>
Scales the transform by the given scale factor, using matrix multiplication.
Returns a copy of the transform scaled by the given [code]scale[/code] factor, using matrix multiplication.
</description>
</method>
<method name="set_rotation">
@@ -176,7 +176,7 @@
<return type="Transform2D" />
<argument index="0" name="offset" type="Vector2" />
<description>
Translates the transform by the given offset, relative to the transform's basis vectors.
Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
</description>
</method>

View File

@@ -96,14 +96,14 @@
<argument index="0" name="axis" type="Vector3" />
<argument index="1" name="phi" type="float" />
<description>
Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector.
Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]phi[/code] angle (in radians), using matrix multiplication. The [code]axis[/code] must be a normalized vector.
</description>
</method>
<method name="scaled" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="scale" type="Vector3" />
<description>
Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
Returns a copy of the transform with its basis and origin scaled by the given [code]scale[/code] factor, using matrix multiplication.
</description>
</method>
<method name="sphere_interpolate_with" qualifiers="const">
@@ -118,7 +118,7 @@
<return type="Transform3D" />
<argument index="0" name="offset" type="Vector3" />
<description>
Translates the transform by the given offset, relative to the transform's basis vectors.
Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
</description>
</method>