You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Fix dotnet class lookup returning modified names instead of engine names
This commit is contained in:
@@ -250,7 +250,8 @@ namespace Godot.Bridge
|
|||||||
}
|
}
|
||||||
if (!foundGlobalBaseScript)
|
if (!foundGlobalBaseScript)
|
||||||
{
|
{
|
||||||
*outBaseType = Marshaling.ConvertStringToNative(native.Name);
|
string nativeName = native.GetCustomAttribute<GodotClassNameAttribute>(false)?.Name ?? native.Name;
|
||||||
|
*outBaseType = Marshaling.ConvertStringToNative(nativeName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user