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Check if shape is valid before referencing it

See the comment from @MartiniMoe at #2366.
This commit is contained in:
George Marques
2015-09-22 20:27:48 -03:00
parent 4fef36825e
commit e68f04b9d0

View File

@@ -117,6 +117,9 @@ void CollisionShape2D::_notification(int p_what) {
Color draw_col=get_tree()->get_debug_collisions_color();
if(!shape.is_valid()) {
break;
}
shape->draw(get_canvas_item(),draw_col);