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	Merge pull request #111095 from Meorge/feat/margincontainer-viz
Visualize MarginContainer margins when selected
This commit is contained in:
		@@ -106,6 +106,7 @@
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#include "editor/scene/gradient_editor_plugin.h"
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#include "editor/scene/gui/control_editor_plugin.h"
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#include "editor/scene/gui/font_config_plugin.h"
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#include "editor/scene/gui/margin_container_editor_plugin.h"
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#include "editor/scene/gui/style_box_editor_plugin.h"
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#include "editor/scene/gui/theme_editor_plugin.h"
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#include "editor/scene/material_editor_plugin.h"
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@@ -231,6 +232,7 @@ void register_editor_types() {
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	EditorPlugins::add_by_type<GradientTexture2DEditorPlugin>();
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	EditorPlugins::add_by_type<InputEventEditorPlugin>();
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	EditorPlugins::add_by_type<LightmapGIEditorPlugin>();
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	EditorPlugins::add_by_type<MarginContainerEditorPlugin>();
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	EditorPlugins::add_by_type<MaterialEditorPlugin>();
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	EditorPlugins::add_by_type<MeshEditorPlugin>();
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	EditorPlugins::add_by_type<MeshInstance3DEditorPlugin>();
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										94
									
								
								editor/scene/gui/margin_container_editor_plugin.cpp
									
									
									
									
									
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										94
									
								
								editor/scene/gui/margin_container_editor_plugin.cpp
									
									
									
									
									
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							@@ -0,0 +1,94 @@
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/**************************************************************************/
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/*  margin_container_editor_plugin.cpp                                    */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "margin_container_editor_plugin.h"
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#include "editor/scene/canvas_item_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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void MarginContainerEditorPlugin::edit(Object *p_object) {
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	if (margin_container) {
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		margin_container->disconnect(SNAME("draw"), callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
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	}
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	margin_container = Object::cast_to<MarginContainer>(p_object);
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	if (margin_container) {
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		margin_container->connect(SNAME("draw"), callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
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	}
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	CanvasItemEditor::get_singleton()->update_viewport();
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}
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bool MarginContainerEditorPlugin::handles(Object *p_object) const {
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	return Object::cast_to<MarginContainer>(p_object) != nullptr;
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}
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void MarginContainerEditorPlugin::forward_canvas_draw_over_viewport(Control *p_viewport_control) {
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	if (!margin_container) {
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		return;
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	}
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	Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * margin_container->get_screen_transform();
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	// NOTE: This color is copied from Camera2DEditor::forward_canvas_draw_over_viewport.
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	// We may want to unify them somehow in the future.
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	Color border_color = Color(1, 1, 0.25, 0.63);
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	int border_width = Math::round(1 * EDSCALE);
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	Rect2 rect = margin_container->_edit_get_rect();
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	int margin_left = margin_container->get_margin_size(SIDE_LEFT);
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	int margin_top = margin_container->get_margin_size(SIDE_TOP);
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	int margin_right = margin_container->get_margin_size(SIDE_RIGHT);
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	int margin_bottom = margin_container->get_margin_size(SIDE_BOTTOM);
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	Vector2 p1, p2;
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	// Calculate left margin line.
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	p1 = xform.xform(rect.position + Vector2(margin_left, margin_top));
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	p2 = xform.xform(rect.position + Vector2(margin_left, rect.size.y - margin_bottom));
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	p_viewport_control->draw_line(p1, p2, border_color, border_width);
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	// Calculate top margin line.
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	p1 = xform.xform(rect.position + Vector2(margin_left, margin_top));
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	p2 = xform.xform(rect.position + Vector2(rect.size.x - margin_right, margin_top));
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	p_viewport_control->draw_line(p1, p2, border_color, border_width);
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	// Calculate right margin line.
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	p1 = xform.xform(rect.position + Vector2(rect.size.x - margin_right, margin_top));
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	p2 = xform.xform(rect.position + Vector2(rect.size.x - margin_right, rect.size.y - margin_bottom));
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	p_viewport_control->draw_line(p1, p2, border_color, border_width);
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	// Calculate bottom margin line.
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	p1 = xform.xform(rect.position + Vector2(margin_left, rect.size.y - margin_bottom));
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	p2 = xform.xform(rect.position + Vector2(rect.size.x - margin_right, rect.size.y - margin_bottom));
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	p_viewport_control->draw_line(p1, p2, border_color, border_width);
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}
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										48
									
								
								editor/scene/gui/margin_container_editor_plugin.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								editor/scene/gui/margin_container_editor_plugin.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,48 @@
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/**************************************************************************/
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/*  margin_container_editor_plugin.h                                      */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
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/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
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/* the following conditions:                                              */
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		||||
/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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		||||
/* included in all copies or substantial portions of the Software.        */
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		||||
/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
			
		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "editor/plugins/editor_plugin.h"
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#include "scene/gui/margin_container.h"
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class CanvasItemEditor;
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class MarginContainerEditorPlugin : public EditorPlugin {
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	GDCLASS(MarginContainerEditorPlugin, EditorPlugin);
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	MarginContainer *margin_container = nullptr;
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public:
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	void forward_canvas_draw_over_viewport(Control *p_viewport_control) override;
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	virtual void edit(Object *p_object) override;
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	virtual bool handles(Object *p_object) const override;
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};
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