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Improve Path2D debug performance
Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
This commit is contained in:
@@ -443,6 +443,14 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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int len = curve->get_point_count();
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int len = curve->get_point_count();
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Control *vpc = canvas_item_editor->get_viewport_control();
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Control *vpc = canvas_item_editor->get_viewport_control();
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debug_handle_lines.clear();
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debug_handle_curve_transforms.clear();
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debug_handle_sharp_transforms.clear();
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debug_handle_smooth_transforms.clear();
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Transform2D handle_curve_transform = Transform2D().scaled(curve_handle_size * 0.5);
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Transform2D handle_point_transform = Transform2D().scaled(handle_size * 0.5);
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for (int i = 0; i < len; i++) {
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for (int i = 0; i < len; i++) {
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Vector2 point = xform.xform(curve->get_point_position(i));
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Vector2 point = xform.xform(curve->get_point_position(i));
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// Determines the point icon to be used
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// Determines the point icon to be used
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@@ -452,10 +460,10 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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Vector2 point_out = xform.xform(curve->get_point_position(i) + curve->get_point_out(i));
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Vector2 point_out = xform.xform(curve->get_point_position(i) + curve->get_point_out(i));
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if (point != point_out) {
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if (point != point_out) {
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smooth = true;
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smooth = true;
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// Draw the line with a dark and light color to be visible on all backgrounds
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debug_handle_lines.push_back(point);
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vpc->draw_line(point, point_out, Color(0, 0, 0, 0.5), Math::round(EDSCALE));
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debug_handle_lines.push_back(point_out);
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vpc->draw_line(point, point_out, Color(1, 1, 1, 0.5), Math::round(EDSCALE));
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handle_curve_transform.set_origin(point_out);
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vpc->draw_texture_rect(curve_handle, Rect2(point_out - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75));
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debug_handle_curve_transforms.push_back(handle_curve_transform);
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}
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}
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}
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}
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@@ -463,23 +471,143 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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Vector2 point_in = xform.xform(curve->get_point_position(i) + curve->get_point_in(i));
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Vector2 point_in = xform.xform(curve->get_point_position(i) + curve->get_point_in(i));
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if (point != point_in) {
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if (point != point_in) {
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smooth = true;
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smooth = true;
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// Draw the line with a dark and light color to be visible on all backgrounds
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debug_handle_lines.push_back(point);
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vpc->draw_line(point, point_in, Color(0, 0, 0, 0.5), Math::round(EDSCALE));
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debug_handle_lines.push_back(point_in);
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vpc->draw_line(point, point_in, Color(1, 1, 1, 0.5), Math::round(EDSCALE));
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handle_curve_transform.set_origin(point_in);
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vpc->draw_texture_rect(curve_handle, Rect2(point_in - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75));
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debug_handle_curve_transforms.push_back(handle_curve_transform);
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}
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}
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}
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}
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vpc->draw_texture_rect(
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handle_point_transform.set_origin(point);
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smooth ? path_smooth_handle : path_sharp_handle,
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if (smooth) {
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Rect2(point - handle_size * 0.5, handle_size),
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debug_handle_smooth_transforms.push_back(handle_point_transform);
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false);
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} else {
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debug_handle_sharp_transforms.push_back(handle_point_transform);
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}
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}
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}
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if (on_edge) {
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if (on_edge) {
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Ref<Texture2D> add_handle = get_editor_theme_icon(SNAME("EditorHandleAdd"));
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Ref<Texture2D> add_handle = get_editor_theme_icon(SNAME("EditorHandleAdd"));
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p_overlay->draw_texture(add_handle, edge_point - add_handle->get_size() * 0.5);
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p_overlay->draw_texture(add_handle, edge_point - add_handle->get_size() * 0.5);
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}
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}
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RenderingServer *rs = RS::get_singleton();
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rs->mesh_clear(debug_mesh_rid);
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if (!debug_handle_lines.is_empty()) {
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Array handles_array;
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handles_array.resize(Mesh::ARRAY_MAX);
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handles_array[Mesh::ARRAY_VERTEX] = Vector<Vector2>(debug_handle_lines);
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rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINES, handles_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
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rs->canvas_item_add_mesh(vpc->get_canvas_item(), debug_mesh_rid, Transform2D(), Color(0.5, 0.5, 0.5, 1.0));
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}
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// Add texture rects multimeshes for handle vertices.
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uint32_t handle_curve_count = debug_handle_curve_transforms.size();
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uint32_t handle_sharp_count = debug_handle_sharp_transforms.size();
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uint32_t handle_smooth_count = debug_handle_smooth_transforms.size();
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// Add texture rects for curve handle vertices.
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rs->multimesh_set_visible_instances(debug_handle_curve_multimesh_rid, 0);
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if (handle_curve_count > 0) {
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if (rs->multimesh_get_instance_count(debug_handle_curve_multimesh_rid) != int(handle_curve_count)) {
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rs->multimesh_allocate_data(debug_handle_curve_multimesh_rid, handle_curve_count, RS::MULTIMESH_TRANSFORM_2D);
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}
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Vector<float> multimesh_buffer;
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multimesh_buffer.resize(8 * handle_curve_count);
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float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
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const Transform2D *debug_handle_transforms_ptr = debug_handle_curve_transforms.ptr();
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for (uint32_t i = 0; i < handle_curve_count; i++) {
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const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
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multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
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multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
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multimesh_buffer_ptrw[i * 8 + 2] = 0;
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multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
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multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
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multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
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multimesh_buffer_ptrw[i * 8 + 6] = 0;
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multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
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}
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rs->multimesh_set_buffer(debug_handle_curve_multimesh_rid, multimesh_buffer);
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rs->multimesh_set_visible_instances(debug_handle_curve_multimesh_rid, handle_curve_count);
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rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_curve_multimesh_rid, curve_handle->get_rid());
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}
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// Add texture rects for sharp handle vertices.
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rs->multimesh_set_visible_instances(debug_handle_sharp_multimesh_rid, 0);
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if (handle_sharp_count > 0) {
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if (rs->multimesh_get_instance_count(debug_handle_sharp_multimesh_rid) != int(handle_sharp_count)) {
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rs->multimesh_allocate_data(debug_handle_sharp_multimesh_rid, handle_sharp_count, RS::MULTIMESH_TRANSFORM_2D);
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}
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Vector<float> multimesh_buffer;
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multimesh_buffer.resize(8 * handle_sharp_count);
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float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
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const Transform2D *debug_handle_transforms_ptr = debug_handle_sharp_transforms.ptr();
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for (uint32_t i = 0; i < handle_sharp_count; i++) {
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const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
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multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
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multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
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multimesh_buffer_ptrw[i * 8 + 2] = 0;
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multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
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multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
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multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
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multimesh_buffer_ptrw[i * 8 + 6] = 0;
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multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
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}
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rs->multimesh_set_buffer(debug_handle_sharp_multimesh_rid, multimesh_buffer);
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rs->multimesh_set_visible_instances(debug_handle_sharp_multimesh_rid, handle_sharp_count);
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rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_sharp_multimesh_rid, curve_handle->get_rid());
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}
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// Add texture rects for smooth handle vertices.
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rs->multimesh_set_visible_instances(debug_handle_smooth_multimesh_rid, 0);
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if (handle_smooth_count > 0) {
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if (rs->multimesh_get_instance_count(debug_handle_smooth_multimesh_rid) != int(handle_smooth_count)) {
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rs->multimesh_allocate_data(debug_handle_smooth_multimesh_rid, handle_smooth_count, RS::MULTIMESH_TRANSFORM_2D);
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}
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Vector<float> multimesh_buffer;
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multimesh_buffer.resize(8 * handle_smooth_count);
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float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
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const Transform2D *debug_handle_transforms_ptr = debug_handle_smooth_transforms.ptr();
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for (uint32_t i = 0; i < handle_smooth_count; i++) {
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const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
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multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
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multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
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multimesh_buffer_ptrw[i * 8 + 2] = 0;
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multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
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multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
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multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
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multimesh_buffer_ptrw[i * 8 + 6] = 0;
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multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
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}
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rs->multimesh_set_buffer(debug_handle_smooth_multimesh_rid, multimesh_buffer);
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rs->multimesh_set_visible_instances(debug_handle_smooth_multimesh_rid, handle_smooth_count);
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rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_smooth_multimesh_rid, curve_handle->get_rid());
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}
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}
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}
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void Path2DEditor::_node_visibility_changed() {
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void Path2DEditor::_node_visibility_changed() {
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@@ -795,6 +923,66 @@ Path2DEditor::Path2DEditor() {
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create_curve_button->hide();
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create_curve_button->hide();
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add_child(create_curve_button);
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add_child(create_curve_button);
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create_curve_button->connect(SceneStringName(pressed), callable_mp(this, &Path2DEditor::_create_curve));
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create_curve_button->connect(SceneStringName(pressed), callable_mp(this, &Path2DEditor::_create_curve));
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ERR_FAIL_NULL(RS::get_singleton());
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RenderingServer *rs = RS::get_singleton();
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debug_mesh_rid = rs->mesh_create();
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{
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debug_handle_mesh_rid = rs->mesh_create();
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Vector<Vector2> vertex_array;
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vertex_array.resize(4);
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Vector2 *vertex_array_ptrw = vertex_array.ptrw();
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vertex_array_ptrw[0] = Vector2(-1.0, -1.0);
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vertex_array_ptrw[1] = Vector2(1.0, -1.0);
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vertex_array_ptrw[2] = Vector2(1.0, 1.0);
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vertex_array_ptrw[3] = Vector2(-1.0, 1.0);
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Vector<Vector2> uv_array;
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uv_array.resize(4);
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Vector2 *uv_array_ptrw = uv_array.ptrw();
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uv_array_ptrw[0] = Vector2(0.0, 0.0);
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uv_array_ptrw[1] = Vector2(1.0, 0.0);
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uv_array_ptrw[2] = Vector2(1.0, 1.0);
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uv_array_ptrw[3] = Vector2(0.0, 1.0);
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Vector<int> index_array;
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index_array.resize(6);
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int *index_array_ptrw = index_array.ptrw();
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index_array_ptrw[0] = 0;
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index_array_ptrw[1] = 1;
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index_array_ptrw[2] = 3;
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index_array_ptrw[3] = 1;
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index_array_ptrw[4] = 2;
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index_array_ptrw[5] = 3;
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Array mesh_arrays;
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mesh_arrays.resize(RS::ARRAY_MAX);
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mesh_arrays[RS::ARRAY_VERTEX] = vertex_array;
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mesh_arrays[RS::ARRAY_TEX_UV] = uv_array;
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mesh_arrays[RS::ARRAY_INDEX] = index_array;
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rs->mesh_add_surface_from_arrays(debug_handle_mesh_rid, RS::PRIMITIVE_TRIANGLES, mesh_arrays, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
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debug_handle_curve_multimesh_rid = rs->multimesh_create();
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debug_handle_sharp_multimesh_rid = rs->multimesh_create();
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debug_handle_smooth_multimesh_rid = rs->multimesh_create();
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rs->multimesh_set_mesh(debug_handle_curve_multimesh_rid, debug_handle_mesh_rid);
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rs->multimesh_set_mesh(debug_handle_sharp_multimesh_rid, debug_handle_mesh_rid);
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rs->multimesh_set_mesh(debug_handle_smooth_multimesh_rid, debug_handle_mesh_rid);
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}
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}
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Path2DEditor::~Path2DEditor() {
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ERR_FAIL_NULL(RS::get_singleton());
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RS::get_singleton()->free(debug_mesh_rid);
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RS::get_singleton()->free(debug_handle_curve_multimesh_rid);
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RS::get_singleton()->free(debug_handle_sharp_multimesh_rid);
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RS::get_singleton()->free(debug_handle_smooth_multimesh_rid);
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RS::get_singleton()->free(debug_handle_mesh_rid);
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}
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}
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void Path2DEditorPlugin::edit(Object *p_object) {
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void Path2DEditorPlugin::edit(Object *p_object) {
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@@ -112,6 +112,19 @@ class Path2DEditor : public HBoxContainer {
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void _clear_curve_points(Path2D *p_path2d);
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void _clear_curve_points(Path2D *p_path2d);
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void _restore_curve_points(Path2D *p_path2d, const PackedVector2Array &p_points);
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void _restore_curve_points(Path2D *p_path2d, const PackedVector2Array &p_points);
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RID debug_mesh_rid;
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RID debug_handle_mesh_rid;
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RID debug_handle_multimesh_rid;
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RID debug_handle_curve_multimesh_rid;
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RID debug_handle_sharp_multimesh_rid;
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RID debug_handle_smooth_multimesh_rid;
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LocalVector<Vector2> debug_handle_lines;
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LocalVector<Transform2D> debug_handle_curve_transforms;
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LocalVector<Transform2D> debug_handle_sharp_transforms;
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LocalVector<Transform2D> debug_handle_smooth_transforms;
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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void _node_removed(Node *p_node);
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@@ -122,6 +135,7 @@ public:
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(Node *p_path2d);
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void edit(Node *p_path2d);
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Path2DEditor();
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Path2DEditor();
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~Path2DEditor();
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};
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};
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class Path2DEditorPlugin : public EditorPlugin {
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class Path2DEditorPlugin : public EditorPlugin {
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@@ -87,81 +87,169 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
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void Path2D::_notification(int p_what) {
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void Path2D::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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#ifdef DEBUG_ENABLED
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_debug_create();
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#endif
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} break;
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case NOTIFICATION_EXIT_TREE: {
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#ifdef DEBUG_ENABLED
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_debug_free();
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||||||
|
#endif
|
||||||
|
} break;
|
||||||
// Draw the curve if path debugging is enabled.
|
// Draw the curve if path debugging is enabled.
|
||||||
case NOTIFICATION_DRAW: {
|
case NOTIFICATION_DRAW: {
|
||||||
if (curve.is_null()) {
|
#ifdef DEBUG_ENABLED
|
||||||
break;
|
_debug_update();
|
||||||
}
|
|
||||||
|
|
||||||
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (curve->get_point_count() < 2) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
const real_t line_width = get_tree()->get_debug_paths_width() * EDSCALE;
|
|
||||||
#else
|
|
||||||
const real_t line_width = get_tree()->get_debug_paths_width();
|
|
||||||
#endif
|
#endif
|
||||||
real_t interval = 10;
|
|
||||||
const real_t length = curve->get_baked_length();
|
|
||||||
|
|
||||||
if (length > CMP_EPSILON) {
|
|
||||||
const int sample_count = int(length / interval) + 2;
|
|
||||||
interval = length / (sample_count - 1); // Recalculate real interval length.
|
|
||||||
|
|
||||||
Vector<Transform2D> frames;
|
|
||||||
frames.resize(sample_count);
|
|
||||||
|
|
||||||
{
|
|
||||||
Transform2D *w = frames.ptrw();
|
|
||||||
|
|
||||||
for (int i = 0; i < sample_count; i++) {
|
|
||||||
w[i] = curve->sample_baked_with_rotation(i * interval, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const Transform2D *r = frames.ptr();
|
|
||||||
// Draw curve segments
|
|
||||||
{
|
|
||||||
PackedVector2Array v2p;
|
|
||||||
v2p.resize(sample_count);
|
|
||||||
Vector2 *w = v2p.ptrw();
|
|
||||||
|
|
||||||
for (int i = 0; i < sample_count; i++) {
|
|
||||||
w[i] = r[i].get_origin();
|
|
||||||
}
|
|
||||||
draw_polyline(v2p, get_tree()->get_debug_paths_color(), line_width, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw fish bone every 4 points to reduce visual noise and performance impact
|
|
||||||
// (compared to drawing it for every point).
|
|
||||||
{
|
|
||||||
PackedVector2Array v2p;
|
|
||||||
v2p.resize(3);
|
|
||||||
Vector2 *w = v2p.ptrw();
|
|
||||||
|
|
||||||
for (int i = 0; i < sample_count; i += 4) {
|
|
||||||
const Vector2 p = r[i].get_origin();
|
|
||||||
const Vector2 side = r[i].columns[1];
|
|
||||||
const Vector2 forward = r[i].columns[0];
|
|
||||||
|
|
||||||
// Fish Bone.
|
|
||||||
w[0] = p + (side - forward) * 5;
|
|
||||||
w[1] = p;
|
|
||||||
w[2] = p + (-side - forward) * 5;
|
|
||||||
|
|
||||||
draw_polyline(v2p, get_tree()->get_debug_paths_color(), line_width * 0.5, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} break;
|
} break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef DEBUG_ENABLED
|
||||||
|
void Path2D::_debug_create() {
|
||||||
|
ERR_FAIL_NULL(RS::get_singleton());
|
||||||
|
|
||||||
|
if (debug_mesh_rid.is_null()) {
|
||||||
|
debug_mesh_rid = RS::get_singleton()->mesh_create();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debug_instance.is_null()) {
|
||||||
|
debug_instance = RS::get_singleton()->instance_create();
|
||||||
|
}
|
||||||
|
|
||||||
|
RS::get_singleton()->instance_set_base(debug_instance, debug_mesh_rid);
|
||||||
|
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(debug_instance, RS::SHADOW_CASTING_SETTING_OFF);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Path2D::_debug_free() {
|
||||||
|
ERR_FAIL_NULL(RS::get_singleton());
|
||||||
|
|
||||||
|
if (debug_instance.is_valid()) {
|
||||||
|
RS::get_singleton()->free(debug_instance);
|
||||||
|
debug_instance = RID();
|
||||||
|
}
|
||||||
|
if (debug_mesh_rid.is_valid()) {
|
||||||
|
RS::get_singleton()->free(debug_mesh_rid);
|
||||||
|
debug_mesh_rid = RID();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Path2D::_debug_update() {
|
||||||
|
ERR_FAIL_NULL(RS::get_singleton());
|
||||||
|
|
||||||
|
RenderingServer *rs = RS::get_singleton();
|
||||||
|
|
||||||
|
ERR_FAIL_NULL(SceneTree::get_singleton());
|
||||||
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
||||||
|
|
||||||
|
const bool path_debug_enabled = (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_paths_hint());
|
||||||
|
|
||||||
|
if (!path_debug_enabled) {
|
||||||
|
_debug_free();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debug_mesh_rid.is_null() || debug_instance.is_null()) {
|
||||||
|
_debug_create();
|
||||||
|
}
|
||||||
|
|
||||||
|
rs->mesh_clear(debug_mesh_rid);
|
||||||
|
|
||||||
|
if (curve.is_null()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (curve->get_point_count() < 2) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const real_t baked_length = curve->get_baked_length();
|
||||||
|
|
||||||
|
if (baked_length <= CMP_EPSILON) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Color debug_color = get_tree()->get_debug_paths_color();
|
||||||
|
|
||||||
|
bool debug_paths_show_fish_bones = true;
|
||||||
|
|
||||||
|
real_t sample_interval = 10.0;
|
||||||
|
|
||||||
|
const int sample_count = int(baked_length / sample_interval) + 2;
|
||||||
|
sample_interval = baked_length / (sample_count - 1); // Recalculate real interval length.
|
||||||
|
|
||||||
|
Vector<Transform2D> samples;
|
||||||
|
samples.resize(sample_count);
|
||||||
|
Transform2D *samples_ptrw = samples.ptrw();
|
||||||
|
|
||||||
|
for (int i = 0; i < sample_count; i++) {
|
||||||
|
samples_ptrw[i] = curve->sample_baked_with_rotation(i * sample_interval, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
const Transform2D *samples_ptr = samples.ptr();
|
||||||
|
|
||||||
|
// Draw curve segments
|
||||||
|
{
|
||||||
|
Vector<Vector2> ribbon;
|
||||||
|
ribbon.resize(sample_count);
|
||||||
|
Vector2 *ribbon_ptrw = ribbon.ptrw();
|
||||||
|
|
||||||
|
for (int i = 0; i < sample_count; i++) {
|
||||||
|
ribbon_ptrw[i] = samples_ptr[i].get_origin();
|
||||||
|
}
|
||||||
|
|
||||||
|
Array ribbon_array;
|
||||||
|
ribbon_array.resize(Mesh::ARRAY_MAX);
|
||||||
|
ribbon_array[Mesh::ARRAY_VERTEX] = ribbon;
|
||||||
|
Vector<Color> ribbon_color;
|
||||||
|
ribbon_color.resize(ribbon.size());
|
||||||
|
ribbon_color.fill(debug_color);
|
||||||
|
ribbon_array[Mesh::ARRAY_COLOR] = ribbon_color;
|
||||||
|
|
||||||
|
rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINE_STRIP, ribbon_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render path fish bones.
|
||||||
|
if (debug_paths_show_fish_bones) {
|
||||||
|
int fish_bones_interval = 4;
|
||||||
|
|
||||||
|
const int vertex_per_bone = 4;
|
||||||
|
Vector<Vector2> bones;
|
||||||
|
bones.resize(sample_count * vertex_per_bone);
|
||||||
|
Vector2 *bones_ptrw = bones.ptrw();
|
||||||
|
|
||||||
|
for (int i = 0; i < sample_count; i += fish_bones_interval) {
|
||||||
|
const Transform2D &sample_transform = samples_ptr[i];
|
||||||
|
|
||||||
|
const Vector2 point = sample_transform.get_origin();
|
||||||
|
const Vector2 &side = sample_transform.columns[1];
|
||||||
|
const Vector2 &forward = sample_transform.columns[0];
|
||||||
|
|
||||||
|
const int bone_idx = i * vertex_per_bone;
|
||||||
|
|
||||||
|
bones_ptrw[bone_idx] = point;
|
||||||
|
bones_ptrw[bone_idx + 1] = point + (side - forward) * 5;
|
||||||
|
bones_ptrw[bone_idx + 2] = point;
|
||||||
|
bones_ptrw[bone_idx + 3] = point + (-side - forward) * 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
Array bone_array;
|
||||||
|
bone_array.resize(Mesh::ARRAY_MAX);
|
||||||
|
bone_array[Mesh::ARRAY_VERTEX] = bones;
|
||||||
|
Vector<Color> bones_color;
|
||||||
|
bones_color.resize(bones.size());
|
||||||
|
bones_color.fill(debug_color);
|
||||||
|
bone_array[Mesh::ARRAY_COLOR] = bones_color;
|
||||||
|
|
||||||
|
rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINES, bone_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
|
||||||
|
}
|
||||||
|
|
||||||
|
rs->canvas_item_clear(get_canvas_item());
|
||||||
|
rs->canvas_item_add_mesh(get_canvas_item(), debug_mesh_rid, Transform2D());
|
||||||
|
}
|
||||||
|
#endif // DEBUG_ENABLED
|
||||||
|
|
||||||
void Path2D::_curve_changed() {
|
void Path2D::_curve_changed() {
|
||||||
if (!is_inside_tree()) {
|
if (!is_inside_tree()) {
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -42,6 +42,15 @@ class Path2D : public Node2D {
|
|||||||
|
|
||||||
void _curve_changed();
|
void _curve_changed();
|
||||||
|
|
||||||
|
#ifdef DEBUG_ENABLED
|
||||||
|
RID debug_mesh_rid;
|
||||||
|
RID debug_instance;
|
||||||
|
|
||||||
|
void _debug_create();
|
||||||
|
void _debug_update();
|
||||||
|
void _debug_free();
|
||||||
|
#endif // DEBUG_ENABLED
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void _notification(int p_what);
|
void _notification(int p_what);
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
|||||||
Reference in New Issue
Block a user