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Improve Path2D debug performance
Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
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@@ -443,6 +443,14 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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int len = curve->get_point_count();
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Control *vpc = canvas_item_editor->get_viewport_control();
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debug_handle_lines.clear();
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debug_handle_curve_transforms.clear();
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debug_handle_sharp_transforms.clear();
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debug_handle_smooth_transforms.clear();
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Transform2D handle_curve_transform = Transform2D().scaled(curve_handle_size * 0.5);
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Transform2D handle_point_transform = Transform2D().scaled(handle_size * 0.5);
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for (int i = 0; i < len; i++) {
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Vector2 point = xform.xform(curve->get_point_position(i));
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// Determines the point icon to be used
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@@ -452,10 +460,10 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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Vector2 point_out = xform.xform(curve->get_point_position(i) + curve->get_point_out(i));
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if (point != point_out) {
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smooth = true;
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// Draw the line with a dark and light color to be visible on all backgrounds
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vpc->draw_line(point, point_out, Color(0, 0, 0, 0.5), Math::round(EDSCALE));
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vpc->draw_line(point, point_out, Color(1, 1, 1, 0.5), Math::round(EDSCALE));
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vpc->draw_texture_rect(curve_handle, Rect2(point_out - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75));
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debug_handle_lines.push_back(point);
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debug_handle_lines.push_back(point_out);
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handle_curve_transform.set_origin(point_out);
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debug_handle_curve_transforms.push_back(handle_curve_transform);
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}
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}
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@@ -463,23 +471,143 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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Vector2 point_in = xform.xform(curve->get_point_position(i) + curve->get_point_in(i));
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if (point != point_in) {
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smooth = true;
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// Draw the line with a dark and light color to be visible on all backgrounds
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vpc->draw_line(point, point_in, Color(0, 0, 0, 0.5), Math::round(EDSCALE));
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vpc->draw_line(point, point_in, Color(1, 1, 1, 0.5), Math::round(EDSCALE));
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vpc->draw_texture_rect(curve_handle, Rect2(point_in - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75));
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debug_handle_lines.push_back(point);
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debug_handle_lines.push_back(point_in);
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handle_curve_transform.set_origin(point_in);
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debug_handle_curve_transforms.push_back(handle_curve_transform);
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}
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}
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vpc->draw_texture_rect(
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smooth ? path_smooth_handle : path_sharp_handle,
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Rect2(point - handle_size * 0.5, handle_size),
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false);
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handle_point_transform.set_origin(point);
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if (smooth) {
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debug_handle_smooth_transforms.push_back(handle_point_transform);
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} else {
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debug_handle_sharp_transforms.push_back(handle_point_transform);
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}
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}
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if (on_edge) {
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Ref<Texture2D> add_handle = get_editor_theme_icon(SNAME("EditorHandleAdd"));
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p_overlay->draw_texture(add_handle, edge_point - add_handle->get_size() * 0.5);
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}
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RenderingServer *rs = RS::get_singleton();
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rs->mesh_clear(debug_mesh_rid);
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if (!debug_handle_lines.is_empty()) {
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Array handles_array;
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handles_array.resize(Mesh::ARRAY_MAX);
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handles_array[Mesh::ARRAY_VERTEX] = Vector<Vector2>(debug_handle_lines);
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rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINES, handles_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
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rs->canvas_item_add_mesh(vpc->get_canvas_item(), debug_mesh_rid, Transform2D(), Color(0.5, 0.5, 0.5, 1.0));
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}
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// Add texture rects multimeshes for handle vertices.
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uint32_t handle_curve_count = debug_handle_curve_transforms.size();
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uint32_t handle_sharp_count = debug_handle_sharp_transforms.size();
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uint32_t handle_smooth_count = debug_handle_smooth_transforms.size();
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// Add texture rects for curve handle vertices.
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rs->multimesh_set_visible_instances(debug_handle_curve_multimesh_rid, 0);
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if (handle_curve_count > 0) {
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if (rs->multimesh_get_instance_count(debug_handle_curve_multimesh_rid) != int(handle_curve_count)) {
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rs->multimesh_allocate_data(debug_handle_curve_multimesh_rid, handle_curve_count, RS::MULTIMESH_TRANSFORM_2D);
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}
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Vector<float> multimesh_buffer;
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multimesh_buffer.resize(8 * handle_curve_count);
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float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
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const Transform2D *debug_handle_transforms_ptr = debug_handle_curve_transforms.ptr();
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for (uint32_t i = 0; i < handle_curve_count; i++) {
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const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
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multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
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multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
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multimesh_buffer_ptrw[i * 8 + 2] = 0;
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multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
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multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
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multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
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multimesh_buffer_ptrw[i * 8 + 6] = 0;
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multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
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}
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rs->multimesh_set_buffer(debug_handle_curve_multimesh_rid, multimesh_buffer);
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rs->multimesh_set_visible_instances(debug_handle_curve_multimesh_rid, handle_curve_count);
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rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_curve_multimesh_rid, curve_handle->get_rid());
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}
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// Add texture rects for sharp handle vertices.
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rs->multimesh_set_visible_instances(debug_handle_sharp_multimesh_rid, 0);
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if (handle_sharp_count > 0) {
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if (rs->multimesh_get_instance_count(debug_handle_sharp_multimesh_rid) != int(handle_sharp_count)) {
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rs->multimesh_allocate_data(debug_handle_sharp_multimesh_rid, handle_sharp_count, RS::MULTIMESH_TRANSFORM_2D);
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}
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Vector<float> multimesh_buffer;
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multimesh_buffer.resize(8 * handle_sharp_count);
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float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
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const Transform2D *debug_handle_transforms_ptr = debug_handle_sharp_transforms.ptr();
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for (uint32_t i = 0; i < handle_sharp_count; i++) {
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const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
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multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
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multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
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multimesh_buffer_ptrw[i * 8 + 2] = 0;
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multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
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multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
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multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
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multimesh_buffer_ptrw[i * 8 + 6] = 0;
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multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
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}
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rs->multimesh_set_buffer(debug_handle_sharp_multimesh_rid, multimesh_buffer);
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rs->multimesh_set_visible_instances(debug_handle_sharp_multimesh_rid, handle_sharp_count);
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rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_sharp_multimesh_rid, curve_handle->get_rid());
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}
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// Add texture rects for smooth handle vertices.
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rs->multimesh_set_visible_instances(debug_handle_smooth_multimesh_rid, 0);
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if (handle_smooth_count > 0) {
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if (rs->multimesh_get_instance_count(debug_handle_smooth_multimesh_rid) != int(handle_smooth_count)) {
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rs->multimesh_allocate_data(debug_handle_smooth_multimesh_rid, handle_smooth_count, RS::MULTIMESH_TRANSFORM_2D);
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}
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Vector<float> multimesh_buffer;
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multimesh_buffer.resize(8 * handle_smooth_count);
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float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
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const Transform2D *debug_handle_transforms_ptr = debug_handle_smooth_transforms.ptr();
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for (uint32_t i = 0; i < handle_smooth_count; i++) {
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const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
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multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
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multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
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multimesh_buffer_ptrw[i * 8 + 2] = 0;
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multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
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multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
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multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
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multimesh_buffer_ptrw[i * 8 + 6] = 0;
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multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
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}
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rs->multimesh_set_buffer(debug_handle_smooth_multimesh_rid, multimesh_buffer);
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rs->multimesh_set_visible_instances(debug_handle_smooth_multimesh_rid, handle_smooth_count);
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rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_smooth_multimesh_rid, curve_handle->get_rid());
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}
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}
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void Path2DEditor::_node_visibility_changed() {
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@@ -795,6 +923,66 @@ Path2DEditor::Path2DEditor() {
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create_curve_button->hide();
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add_child(create_curve_button);
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create_curve_button->connect(SceneStringName(pressed), callable_mp(this, &Path2DEditor::_create_curve));
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ERR_FAIL_NULL(RS::get_singleton());
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RenderingServer *rs = RS::get_singleton();
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debug_mesh_rid = rs->mesh_create();
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{
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debug_handle_mesh_rid = rs->mesh_create();
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Vector<Vector2> vertex_array;
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vertex_array.resize(4);
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Vector2 *vertex_array_ptrw = vertex_array.ptrw();
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vertex_array_ptrw[0] = Vector2(-1.0, -1.0);
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vertex_array_ptrw[1] = Vector2(1.0, -1.0);
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vertex_array_ptrw[2] = Vector2(1.0, 1.0);
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vertex_array_ptrw[3] = Vector2(-1.0, 1.0);
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Vector<Vector2> uv_array;
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uv_array.resize(4);
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Vector2 *uv_array_ptrw = uv_array.ptrw();
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uv_array_ptrw[0] = Vector2(0.0, 0.0);
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uv_array_ptrw[1] = Vector2(1.0, 0.0);
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uv_array_ptrw[2] = Vector2(1.0, 1.0);
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uv_array_ptrw[3] = Vector2(0.0, 1.0);
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Vector<int> index_array;
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index_array.resize(6);
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int *index_array_ptrw = index_array.ptrw();
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index_array_ptrw[0] = 0;
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index_array_ptrw[1] = 1;
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index_array_ptrw[2] = 3;
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index_array_ptrw[3] = 1;
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index_array_ptrw[4] = 2;
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index_array_ptrw[5] = 3;
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Array mesh_arrays;
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mesh_arrays.resize(RS::ARRAY_MAX);
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mesh_arrays[RS::ARRAY_VERTEX] = vertex_array;
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mesh_arrays[RS::ARRAY_TEX_UV] = uv_array;
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mesh_arrays[RS::ARRAY_INDEX] = index_array;
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rs->mesh_add_surface_from_arrays(debug_handle_mesh_rid, RS::PRIMITIVE_TRIANGLES, mesh_arrays, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
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debug_handle_curve_multimesh_rid = rs->multimesh_create();
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debug_handle_sharp_multimesh_rid = rs->multimesh_create();
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debug_handle_smooth_multimesh_rid = rs->multimesh_create();
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rs->multimesh_set_mesh(debug_handle_curve_multimesh_rid, debug_handle_mesh_rid);
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rs->multimesh_set_mesh(debug_handle_sharp_multimesh_rid, debug_handle_mesh_rid);
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rs->multimesh_set_mesh(debug_handle_smooth_multimesh_rid, debug_handle_mesh_rid);
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}
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}
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Path2DEditor::~Path2DEditor() {
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ERR_FAIL_NULL(RS::get_singleton());
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RS::get_singleton()->free(debug_mesh_rid);
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RS::get_singleton()->free(debug_handle_curve_multimesh_rid);
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RS::get_singleton()->free(debug_handle_sharp_multimesh_rid);
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RS::get_singleton()->free(debug_handle_smooth_multimesh_rid);
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RS::get_singleton()->free(debug_handle_mesh_rid);
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}
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void Path2DEditorPlugin::edit(Object *p_object) {
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