1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-04 19:21:46 +00:00

Ensure changes to Camera2D's limits don't affect smoothed_camera_pos

This commit is contained in:
Marcel Admiraal
2022-07-28 15:32:45 +01:00
parent 3f83c3a0ac
commit e61dc6bb04

View File

@@ -439,7 +439,9 @@ void Camera2D::clear_current() {
void Camera2D::set_limit(Side p_side, int p_limit) {
ERR_FAIL_INDEX((int)p_side, 4);
limit[p_side] = p_limit;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
int Camera2D::get_limit(Side p_side) const {