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Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
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@@ -439,7 +439,9 @@ void Camera2D::clear_current() {
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void Camera2D::set_limit(Side p_side, int p_limit) {
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ERR_FAIL_INDEX((int)p_side, 4);
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limit[p_side] = p_limit;
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Point2 old_smoothed_camera_pos = smoothed_camera_pos;
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_update_scroll();
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smoothed_camera_pos = old_smoothed_camera_pos;
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}
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int Camera2D::get_limit(Side p_side) const {
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