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Link to runtime loading/saving tutorial and improve Image documentation

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Hugo Locurcio
2023-11-13 14:37:27 +01:00
parent d443f127ef
commit e5270c0db2
24 changed files with 37 additions and 7 deletions

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@@ -7,6 +7,7 @@
Represents a physics shape as defined by the [code]OMI_collider[/code] GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
</description>
<tutorials>
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="OMI_collider GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_collider</link>
</tutorials>
<methods>