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Merge pull request #111438 from Kaleb-Reid/fix-screen-texture-4.5

[4.5] Fix uniform name for luminance multiplier in shader compiler
This commit is contained in:
Rémi Verschelde
2025-10-09 10:38:22 +02:00
committed by GitHub

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@@ -1358,7 +1358,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
code += ")";
if (is_screen_texture && !texture_func_returns_data && actions.apply_luminance_multiplier) {
if (RS::get_singleton()->is_low_end()) {
code = "(" + code + " / vec4(vec3(scene_data_block.data.luminance_multiplier), 1.0))";
code = "(" + code + " / vec4(vec3(scene_data.luminance_multiplier), 1.0))";
} else {
code = "(" + code + " * vec4(vec3(sc_luminance_multiplier()), 1.0))";
}