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Merge pull request #107534 from beicause/fix-editing-shader-include-open
Fix editing `ShaderInclude` causes a `Shader` to be edited
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@@ -382,6 +382,13 @@ void ShaderEditorPlugin::_shader_selected(int p_index) {
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shader_tabs->set_current_tab(p_index);
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shader_list->select(p_index);
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// Avoid `Shader` being edited when editing `ShaderInclude` due to inspector refreshing.
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if (edited_shaders[p_index].shader.is_valid()) {
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EditorNode::get_singleton()->push_item_no_inspector(edited_shaders[p_index].shader.ptr());
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} else {
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EditorNode::get_singleton()->push_item_no_inspector(edited_shaders[p_index].shader_inc.ptr());
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}
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}
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void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) {
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