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Merge pull request #107534 from beicause/fix-editing-shader-include-open

Fix editing `ShaderInclude` causes a `Shader` to be edited
This commit is contained in:
Thaddeus Crews
2025-06-18 18:13:37 -05:00

View File

@@ -382,6 +382,13 @@ void ShaderEditorPlugin::_shader_selected(int p_index) {
shader_tabs->set_current_tab(p_index);
shader_list->select(p_index);
// Avoid `Shader` being edited when editing `ShaderInclude` due to inspector refreshing.
if (edited_shaders[p_index].shader.is_valid()) {
EditorNode::get_singleton()->push_item_no_inspector(edited_shaders[p_index].shader.ptr());
} else {
EditorNode::get_singleton()->push_item_no_inspector(edited_shaders[p_index].shader_inc.ptr());
}
}
void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) {