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Expose "fade" methods for AnimationNodeStateMachinePlayback

This commit is contained in:
Maybee Rezbit
2025-08-26 07:41:02 -04:00
parent 17fb6e3bd0
commit dc8f7b4f5d
4 changed files with 34 additions and 6 deletions

View File

@@ -40,12 +40,36 @@
Returns the playback position within the current animation state.
</description>
</method>
<method name="get_fading_from_length" qualifiers="const">
<return type="float" />
<description>
Returns the playback state length of the node from [method get_fading_from_node]. Returns [code]0[/code] if no animation fade is occurring.
</description>
</method>
<method name="get_fading_from_node" qualifiers="const">
<return type="StringName" />
<description>
Returns the starting state of currently fading animation.
</description>
</method>
<method name="get_fading_from_play_position" qualifiers="const">
<return type="float" />
<description>
Returns the playback position of the node from [method get_fading_from_node]. Returns [code]0[/code] if no animation fade is occurring.
</description>
</method>
<method name="get_fading_length" qualifiers="const">
<return type="float" />
<description>
Returns the length of the current fade animation. Returns [code]0[/code] if no animation fade is occurring.
</description>
</method>
<method name="get_fading_position" qualifiers="const">
<return type="float" />
<description>
Returns the playback position of the current fade animation. Returns [code]0[/code] if no animation fade is occurring.
</description>
</method>
<method name="get_travel_path" qualifiers="const">
<return type="StringName[]" />
<description>

View File

@@ -1474,8 +1474,8 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
fading_from_node = playback->get_fading_from_node();
current_play_pos = playback->get_current_play_pos();
current_length = playback->get_current_length();
fade_from_current_play_pos = playback->get_fade_from_play_pos();
fade_from_length = playback->get_fade_from_length();
fade_from_current_play_pos = playback->get_fading_from_play_pos();
fade_from_length = playback->get_fading_from_length();
fading_time = playback->get_fading_time();
fading_pos = playback->get_fading_pos();
}

View File

@@ -334,11 +334,11 @@ float AnimationNodeStateMachinePlayback::get_current_length() const {
return current_nti.length;
}
float AnimationNodeStateMachinePlayback::get_fade_from_play_pos() const {
float AnimationNodeStateMachinePlayback::get_fading_from_play_pos() const {
return fadeing_from_nti.position;
}
float AnimationNodeStateMachinePlayback::get_fade_from_length() const {
float AnimationNodeStateMachinePlayback::get_fading_from_length() const {
return fadeing_from_nti.length;
}
@@ -1215,6 +1215,10 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node);
ClassDB::bind_method(D_METHOD("get_fading_from_play_position"), &AnimationNodeStateMachinePlayback::get_fading_from_play_pos);
ClassDB::bind_method(D_METHOD("get_fading_from_length"), &AnimationNodeStateMachinePlayback::get_fading_from_length);
ClassDB::bind_method(D_METHOD("get_fading_position"), &AnimationNodeStateMachinePlayback::get_fading_pos);
ClassDB::bind_method(D_METHOD("get_fading_length"), &AnimationNodeStateMachinePlayback::get_fading_time);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::_get_travel_path);
ADD_SIGNAL(MethodInfo(SceneStringName(state_started), PropertyInfo(Variant::STRING_NAME, "state")));

View File

@@ -339,8 +339,8 @@ public:
float get_current_play_pos() const;
float get_current_length() const;
float get_fade_from_play_pos() const;
float get_fade_from_length() const;
float get_fading_from_play_pos() const;
float get_fading_from_length() const;
float get_fading_time() const;
float get_fading_pos() const;