1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Merge pull request #75357 from Redwarx008/fix-Godot.Collections.Array.AddRange-index-out-of-bounds

C#: Fix `Array.AddRange` index out of bounds
This commit is contained in:
Yuri Sizov
2023-03-30 18:37:37 +02:00
committed by GitHub

View File

@@ -554,6 +554,7 @@ namespace Godot.Collections
// instead of growing it as we add items.
if (collection.TryGetNonEnumeratedCount(out int count))
{
int oldCount = Count;
Resize(Count + count);
using var enumerator = collection.GetEnumerator();
@@ -561,7 +562,7 @@ namespace Godot.Collections
for (int i = 0; i < count; i++)
{
enumerator.MoveNext();
this[count + i] = Variant.From(enumerator.Current);
this[oldCount + i] = Variant.From(enumerator.Current);
}
return;
@@ -1578,6 +1579,7 @@ namespace Godot.Collections
// instead of growing it as we add items.
if (collection.TryGetNonEnumeratedCount(out int count))
{
int oldCount = Count;
Resize(Count + count);
using var enumerator = collection.GetEnumerator();
@@ -1585,7 +1587,7 @@ namespace Godot.Collections
for (int i = 0; i < count; i++)
{
enumerator.MoveNext();
this[count + i] = enumerator.Current;
this[oldCount + i] = enumerator.Current;
}
return;