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Fix a typo in the debug shadow split renderer

This commit is contained in:
Bastiaan Olij
2023-05-18 10:36:12 +10:00
parent da21cb7042
commit dae58dd187

View File

@@ -692,7 +692,7 @@ void fragment() {
shader_type spatial;
render_mode debug_shadow_splits.
render_mode debug_shadow_splits;
void fragment() {
ALBEDO = vec3(1.0, 1.0, 1.0);