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Add missing "normalized" accessor property to glTF document for the 3.2 branch
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@@ -506,6 +506,10 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) {
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accessor.byte_offset = d["byteOffset"];
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accessor.byte_offset = d["byteOffset"];
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}
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}
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if (d.has("normalized")) {
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accessor.normalized = d["normalized"];
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}
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if (d.has("max")) {
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if (d.has("max")) {
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accessor.max = d["max"];
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accessor.max = d["max"];
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}
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}
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