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Add missing "normalized" accessor property to glTF document for the 3.2 branch

This commit is contained in:
Adam Scott
2020-12-27 23:25:38 -05:00
parent 74512fd876
commit d96fdcd45e

View File

@@ -506,6 +506,10 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) {
accessor.byte_offset = d["byteOffset"];
}
if (d.has("normalized")) {
accessor.normalized = d["normalized"];
}
if (d.has("max")) {
accessor.max = d["max"];
}