1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #107965 from KoBeWi/deprecate_deprecation

Restore `graph_offset` property
This commit is contained in:
Thaddeus Crews
2025-06-25 15:14:07 -05:00
4 changed files with 27 additions and 8 deletions

View File

@@ -186,6 +186,11 @@
</description>
</method>
</methods>
<members>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" deprecated="This property does nothing and always equals to zero.">
Deprecated.
</member>
</members>
<constants>
<constant name="TYPE_VERTEX" value="0" enum="Type">
A vertex shader, operating on vertices.

View File

@@ -321,11 +321,3 @@ Validate extension JSON: Error: Field 'classes/RichTextLabel/methods/add_image/a
Validate extension JSON: Error: Field 'classes/RichTextLabel/methods/update_image/arguments': size changed value in new API, from 11 to 12.
Optional argument added. Compatibility methods registered.
GH-98566
--------
Validate extension JSON: API was removed: classes/VisualShader/methods/set_graph_offset
Validate extension JSON: API was removed: classes/VisualShader/methods/get_graph_offset
The graph_offset property was removed from the resource. This information is now stored in `vs_editor_cache.cfg`.

View File

@@ -1466,6 +1466,17 @@ bool VisualShader::is_text_shader() const {
return false;
}
#ifndef DISABLE_DEPRECATED
void VisualShader::set_graph_offset(const Vector2 &p_offset) {
WARN_DEPRECATED_MSG("graph_offset property is deprecated. Setting it has no effect.");
}
Vector2 VisualShader::get_graph_offset() const {
WARN_DEPRECATED_MSG("graph_offset property is deprecated. Getting it always returns Vector2().");
return Vector2();
}
#endif
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
Ref<VisualShaderNode> node = get_node(p_type, p_node);
ERR_FAIL_COND_V(node.is_null(), String());
@@ -3154,6 +3165,12 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_graph_offset", "get_graph_offset");
#endif
ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
BIND_ENUM_CONSTANT(TYPE_VERTEX);

View File

@@ -242,6 +242,11 @@ public: // internal methods
virtual bool is_text_shader() const override;
#ifndef DISABLE_DEPRECATED
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
#endif
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const;