You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing
This commit is contained in:
@@ -2773,6 +2773,8 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
|
||||
|
||||
camera_data.set_camera(transform, projection, is_orthogonal, is_frustum, vaspect, jitter, taa_frame_count, camera->visible_layers);
|
||||
} else {
|
||||
XRServer *xr_server = XRServer::get_singleton();
|
||||
|
||||
// Setup our camera for our XR interface.
|
||||
// We can support multiple views here each with their own camera
|
||||
Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS];
|
||||
@@ -2783,7 +2785,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
|
||||
|
||||
float aspect = p_viewport_size.width / (float)p_viewport_size.height;
|
||||
|
||||
Transform3D world_origin = XRServer::get_singleton()->get_world_origin();
|
||||
Transform3D world_origin = xr_server->get_world_origin();
|
||||
|
||||
// We ignore our camera position, it will have been positioned with a slightly old tracking position.
|
||||
// Instead we take our origin point and have our XR interface add fresh tracking data! Whoohoo!
|
||||
@@ -2792,6 +2794,14 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
|
||||
projections[v] = p_xr_interface->get_projection_for_view(v, aspect, camera->znear, camera->zfar);
|
||||
}
|
||||
|
||||
// If requested, we move the views to be rendered as if the HMD is at the XROrigin.
|
||||
if (unlikely(xr_server->is_camera_locked_to_origin())) {
|
||||
Transform3D camera_reset = p_xr_interface->get_camera_transform().affine_inverse() * xr_server->get_reference_frame().affine_inverse();
|
||||
for (uint32_t v = 0; v < view_count; v++) {
|
||||
transforms[v] *= camera_reset;
|
||||
}
|
||||
}
|
||||
|
||||
if (view_count == 1) {
|
||||
camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
|
||||
} else if (view_count == 2) {
|
||||
|
||||
Reference in New Issue
Block a user