You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 19:41:11 +00:00
Use UTF-8 for locale names. Fixes #12462.
This commit is contained in:
@@ -966,7 +966,7 @@ Vector<String> TranslationServer::get_all_locale_names() {
|
||||
const char **ptr = locale_names;
|
||||
|
||||
while (*ptr) {
|
||||
locales.push_back(*ptr);
|
||||
locales.push_back(String::utf8(*ptr));
|
||||
ptr++;
|
||||
}
|
||||
|
||||
@@ -1168,6 +1168,6 @@ TranslationServer::TranslationServer()
|
||||
|
||||
for (int i = 0; locale_list[i]; ++i) {
|
||||
|
||||
locale_name_map.insert(locale_list[i], locale_names[i]);
|
||||
locale_name_map.insert(locale_list[i], String::utf8(locale_names[i]));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user